Heavy liquid metal. It gradually burns. Drag as if drawing a circle. Throw, blow or rotate it. It rolls very well. Drag to copy, and click to paste. Adjust the drawing pen size. Drag to move. If you like the downloaded data, rate it. Voting helps to keep the quality of the work high.
Upload only 1 time in 1 day. Only the author can upload his or her downloaded data. Up to 50 data can be uploaded within 12 hours. You can vote only 1 time for each work. There's even a helpful character who provides clues when you need it. The gameplay is varied, including a certain amount of inventory-gathering, information gathering through all that conversation, and, in the endgame sequence, a certain amount of Timelapse-esque twiddleware puzzles.
This variety is one of the game's major strengths. In fact, the game designers took a big risk with the mystic finale sequence, which could seem out of place to some players.
However, I considered it to be a rich and unexpected finale to an already good game. Good endgames are rare in our genre, and I appreciated this one. The gameplay does include a strong action element as well, and this will be a dealbreaker for pure adventurists who have no patience for arcade elements in their games.
There are two major gunfights and a final showdown with The Kid. Many players have complained about the difficulty of the gunfights in this game. I have to say that I thought they were a riot - challenging enough to be fun, but never impossibly difficult. Maybe it's just all that time in the 80s I spent in Times Square video arcades paying off. Like another more recent Cyberflix title, Redjack, I really enjoyed the action element of the game, and felt like it added a bit of spice without totally skewing the games genre identity.
And, like Redjack, Dust contains an opportunity to "train" in the necessary action skills. The characters are generally fun and entertaining.
One particular character a certain doctor had me wondering how Cyberflix avoided a lawsuit, and I really enjoyed an outrageous faux French loser named Buick Riviera. One character is quite disappointing, however, and that is the Indian woman Sonoma.
Remember the bland moonfaced woman who used to hawk Mazola margarine on TV? As ambitious as the game is, I feel it technically overreaches itself at times.
First of all, the game is visually quite disjointed. There are three basic visual elements: cinematic cutscenes, standard gameplay visuals, and closeup character visuals. The cutscenes are fluid, beautifully done 3D computer graphics, the gameplay visuals are low-grade 3D with lots of pixilation, and the character closeups are sort of choppy video puppets.
This game is from , and I'm sure we're dealing with technical limitations here, but more care should have been taken to pull the three main elements together. For example, the clothes the characters are wearing in the gameplay visuals and the closeups don't always even match! You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
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Special Sections. Player Support. Community Hub. From Dust. Ubisoft Montpellier. Immerse yourself in a world as exotically beautiful as it is dangerous in this modern God-Game where Nature is the Star!
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