You should have stiff springs on tracks that aren't very bumpy or twisty. If your course has lots of ups and downs, like Seattle for example, then you should soften up the springs. This will make the car harder to steer, but at least you won't go flying if you jump the curb. If you do lower your car, make sure you have adequate suspension to reduce the side effect of the car bouncing when going over a curve.
Be sure to increase the shock bound and the shock rebound to cover the lower height. It should be set about the shock rebound's level divided by 2. If you make this too strong, the car will be stiff and will bounce over corners instead of smoothly crossing over them. It should be set about 2 times as high as shock bound. Both shock bound and rebound are critical when making your car's ride height lower. In fact, Macpherson struts are not stiff at all. Shock bound controls the speed at which the coil spring is allowed to compress.
So, with a high shock bound setting, the car will pitch it's weight forward more quickly under braking, where one with a lower shock speed will tend to understeer because the weight does not transfer properly. This is one aspect of the game that I feel was explained very poorly in the settings menu in the game, because it was entirely wrong, and confused many people about what it is that struts do.
That said, rebound is the same way. When the rebound is set high, the spring will be allowed to decompress very quickly. When the bound is low and the rebound is high, the car will understeer because it will not allow the springs to transfer the weight properly. Adding to the camber will allow the car to make more effective use of the wheels while cornering. Setting it too high will reduce braking power, but not if you only adjust the front and back to around 3 and 4 degrees.
This has the advantage of not disturbing the car's behavior in any other aspect, saving you the trouble of having to readjust anything else. This is also true with downforce, but has a bigger effect on the car, so it should be used lightly. Toe out positive number means the wheels are slightly sticking out from the car on bottom, while toe in negative number means the tires are slightly sticking towards the car on the bottom. If you give your car toe out, then this will help reduce oversteer, but this will also cause greater tire wear.
If your car has understeer then give your front tires some toe in and adjust your rear wheels to toe-out. If its the other way around, your car is oversteering, then do the opposite. Give your front wheels toe out and your back wheels toe in. This ought to be left alone as it increases tire wear.
If you make both stiffer together, then your car will handle better, but this will also reduce stability on a bumpy road. If they are softened together, then you will have better stability on bumpy roads, but less steering ability. There are other effects if you alter the front and rear separately. If you stiffen the front and soften the rear, then there will be less over steer. If you do it the other way around, soften the front and stiffen the rear, then understeer will be reduced instead.
Be careful with this setting, because if you set it to reduce too much oversteer, then your car will turn like a brick. And if you turn too hard like this, you car can spin out. If you get rid of too much understeer, then your car will be easy to turn, way too easy to turn. So easy that spinouts will become quite common. First, stabilizer bars are not like springs. When they are tightened they increase chassis rigidity so that the tires both front or both rear will maintain a more strict contact with the road.
Remember that although increasing the load placed on one tire, you are reducing the load on the opposite, reducing the vehicle's overall traction. That said, making the rear stabilizer more stiff with a loose front end will make understeer even more pronounced, because the rear end will have better traction while that of the front has been reduced. Transversely, a stiff front stab. If they are adjusted to the same level, a higher setting makes the brakes more powerful, but also cuts back on turning ability, while lower settings reduce braking power, but this will improve cornering.
So, if you set them at the same level, you should give your car the lowest setting you can handle. On the other hand, adjusting the brakes separately will produce other effects. If you make your back tires have more powerful brakes than the front ones, cornering is improved some, and your car will be more able to turn in the corners if you brake while turning.
Use this if you like to brake in the turns. If you make your frontal brakes stronger than the rear ones, then you car will have excellent braking power, and better cornering, but never use your brakes in a turn as this will cause the car to tend to slide outward.
Use this if you prefer to brake early and don't use brakes in a turn. This is not ordinary driving, so this will make the car hard to turn if you do not brake while turning.
If you enjoy braking while turning, then you may want this to be high up. If you brake early a lot, and like to go through corners with the accelerator off then blow out of the turn at the end of it, then set it low. Set it high if you prefer to go through turns not braking and instead just keeping your foot off the accelerator. This will help you enter turns more easily. If this is adjusted higher, it will allow you to use late braking and braking in turns more effectively.
You could set each of the gears individually. The further to the left, the quicker the gear change. However, this lowers the top speed. The further to the right, the slower gears will change, but this will get you higher speeds. If the line is closer to "sports" on the meter, then the car will have better acceleration and less top speed, and if it is set closer to "wide," then the car will have better top speed but less acceleration.
This feature can be used effectively to tune your speed to make it appropriate for the track you are racing on. If you are a beginner at this tuning, then only adjust the final gear if you want to complete it manually. FYI, turbo lag exists when a cars turbo charger only spins up to a usable RPM at high engine speeds generally when a higher diameter turbo is used , creating the condition of an engine that is underpowered through most of its powerband, then takes off at high RPMs.
The "lag" is waiting for the turbo to spin up. I tweaked my HP to about or so. I also bought all the most expensive parts, not knowing how to properly customize them. I bought a new transmission and a clutch triple plate.
When my max speed went from to , I knew there was a problem. I played around with my gearbox. I found that if you set the first 3 gears really close, the 4th at a medium, and the 5th and 6th to the farthest possible, you will have excellent acceleration for sprints and an extremely high top speed in the 5th and 6th. I reached a max speed of around mph with this recipe.
The sharper the knife, the more easily it cuts through the steak, while if it is duller, you have a harder time cutting the meat. This is similar to how racecars must cut through air to get better speed. The "sharper" the car is angled, the more easily it can cut through the air, which will allow it to travel faster. Downforce alters the angle of your car's body to alter the way air flows over the car's body.
If you have high downforce, your car will move more slowly due to the fact it is not as aerodynamic, but this will also improve traction in corners. If its the other way around, downforce is low, then your car will be faster than before due to improved air flow. But, be ready for the consequence of less handling.
Downforce can have a huge affect on your cars high speed cornering. More downforce in the front of the car will make the rear of your car swing out more for oversteer. Clearly, doing the opposite: more downforce in the rear will keep the rear of your car tighter to the ground What you misunderstood and then misrepresented in your explanation was how altering the downforce in the game affects your car and what it is changing. Raising the numbers has nothing to do with the body of that car, which is what one would come to understand it as doing so from what you said.
The angel of the car does not ever change unless you raise or lower either the front or rear ride height. The air dam reduces this effect dramatically. The second thing downforce controls on a car is the rear-spoiler. This is simply a flap on the back of every car in the game, both small and large, medium and otherwise.
Now, the spoiler controls the rear downforce through it's adjustments or increasing or decreasing angle. The downward part of the spoiler is foremost nearest to the driver and the upward part of the spoiler is rear most.
Second gear and low revs is the quickest way to take off. Second gear take off's while redlining gently should get you a good time but you have to be very patient as the acceleration must be as fast as possible without causing too much wheelspin.
It's harder that it sounds trust me. It may still understeer a little on a few tracks, but i have gotten it to a point where i am satisfied with the handling of it. I recommend, if you have a car set up just like this, to keep driving it to get used to the handling. Although it may not seem like it this car takes off better in second gear. Second gear take off's should still be done gently otherwise you'll have too much wheelspin.
Change gears before the redline. Take off in second gear and hit the limiter gently just as you're able to go. Then keep revving it to the max in each gear and see how you go. Gently hit the limiter a split second before you are allowed to go, then while the wheels are spinning in second gear high revs change to third and you'll get a better time if you start changing in the redline from there on.
Do a second gear take-off and gently hit the limiter just before you can go. You should get wheelspin at the higher revs in second gear but not too much and not too little. What is the best starting car? The Corolla seems to be the strongest off the blocks, while the Alto Works being the biggest bargain. Which one should I choose, or are both of those wrong? Accepted Answer. If tuned correctly, the Toyota Trueno is also a very good starter car.
I had mine forever because it has alot of growth potential and great handling. You have to tune it up though, because the stock version is pretty weak at first. SilentWolf - 13 years ago - report 0 1. Top Voted Answer. You can either buy it, or run through the B License getting all gold medals, which will result in it being awarded to you.
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